"Freelance illustrator and concept designer, living in Portogual"
Visualizzazione post con etichetta concept artist. Mostra tutti i post
Visualizzazione post con etichetta concept artist. Mostra tutti i post
lunedì 11 giugno 2012
giovedì 3 maggio 2012
CALUM ALEXANDER WATT
"Calum Alexander Watt is a concept artist and character designer working for a gaming developer in the UK.
He started out doing comics work for 2000AD, and briefly worked in graphic design before moving into his current role.
Watt starts with sketches drawn and inked in traditional media, using a blue mechanical pencil on tracing paper, over which he inks with a Staedtler Pigment liner. He then moves scans of the drawings into the computer for digital application of color in Photoshop. [Correction: Watt was kind enough to write and let me know that my information about his process is a bit out of date; he now works entirely digitally.]
I particularly admire his light touch, with fine linework and mist-like applications of color, opting for suggestion and atmosphere where others might be obsessed with detail."
(description from Lines and Colors)
giovedì 23 febbraio 2012
LAUREL D.AUSTIN


L.D.Austin
"Experience:
Blizzard Entertainment, Irvine, CA USA
Concept Artist | September 2011 - Present
Freelance Illustrator/Sculptor | January 2005 - Present
Splash Damage, London UK
Senior Concept Artist | September 2008 - July 2011
Concept/Media Artist | February 2007 - September 2008 "
martedì 17 gennaio 2012
martedì 29 novembre 2011
ELIOTT LILLY


Eliott Lilly
"Since 2006 Eliott has been a conceptual artist for the video game industry. Currently, he is working at Id Software in Mesquite, TX on a next-gen FPS shooter known as RAGE."
giovedì 24 novembre 2011
mercoledì 23 novembre 2011
PAUL RICHARDS


Paul Richards
"He's a drawing junkie. A drunkie.
Irvine, CA, USA
Powerhouse Comics (in birth city of Appleton, WI), ION Storm, id Software, 3D Realms, Ritual Entertainment, Raven Software, Vigil Games, Blizzard Entertainment"
venerdì 18 novembre 2011
CLAIRE KEANE


Claire Keane
"I’m a concept artist for Disney Animation and I live in Venice, California with my husband Vincent and our daughter Matisse."
"I’m a concept artist for Disney Animation and I live in Venice, California with my husband Vincent and our daughter Matisse."
giovedì 17 novembre 2011
venerdì 11 novembre 2011
DAARKEN


Daarken
"In the early years of his youth, Daarken attended the Academy of Art University in San Francisco. Most of his days were spent huddled over a sketchbook at a figure drawing workshop or in a cafe, where he was affectionately known as “the guy that likes to draw deltoids.” After three long years of drawing deltoids and video game playing, Daarken graduated Cum Laude with a BFA in traditional illustration."
In Enliighten you'll find some interesting tutorials!
mercoledì 21 settembre 2011
VANCE KOVACS


Vance Kovacs
"Vance Kovacs is a professional concept artist and illustrator currently working at Carbon Canyon Studios. Vance has worked for more than 15 years as an illustrator, cover artist, creative designer and concept artist for films and games."
"Vance Kovacs is a professional concept artist and illustrator currently working at Carbon Canyon Studios. Vance has worked for more than 15 years as an illustrator, cover artist, creative designer and concept artist for films and games."
mercoledì 14 settembre 2011
AARON LIMONICK


Aaron Limonick
"Aaron Limonick was born and raised in Los Angeles, California. The son of a studio musician in the film industry and a custom jewelry designer, the arts within the entertainment industry were always familiar. Whether in a soundstage with his dad in front of a live orchestra, or in a design studio with his mom, Aaron’s childhood was filled with many inspired people and environments. Over the coming years this lead to many forms of expression, such as landscape painting, abstract art, and especially graffiti."
"Aaron Limonick was born and raised in Los Angeles, California. The son of a studio musician in the film industry and a custom jewelry designer, the arts within the entertainment industry were always familiar. Whether in a soundstage with his dad in front of a live orchestra, or in a design studio with his mom, Aaron’s childhood was filled with many inspired people and environments. Over the coming years this lead to many forms of expression, such as landscape painting, abstract art, and especially graffiti."
venerdì 2 settembre 2011
lunedì 11 luglio 2011
FENG ZHU


Feng Zhu
"Feng Zhu Design Inc. was established by industry veteran Feng Zhu in 1999.
For more than 12 years, Feng Zhu has contributed to some of the highest profiled projects in the entertainment industry. His broad design skills allowed him to reach across into many fields from hit movies, to triple-A games, memorable TV commercials and toy designs. Founding his own design company, Feng Zhu Design (FZD), his client includes Microsoft, Electronic Arts, Sony, Activision, Industrial Light+Magic, NCSoft, Warner Brothers, Lucasfilm, Bay Films, Epic Games, and many other top studios. In Hollywood, he has worked closely with well established directors including George Lucas, Steven Spielberg, James Cameron, Michael Bay and Luc Besson.
In the spring of 2009, Feng founded the FZD School of Design in Singapore. This venture was established to train professionals and students who want to break into the entertainment design industry. This type of specialized education is rarely available in Asia.
Today, Feng Zhu Design continues to create original content and provides designs for clients around the world."
"Feng Zhu Design Inc. was established by industry veteran Feng Zhu in 1999.
For more than 12 years, Feng Zhu has contributed to some of the highest profiled projects in the entertainment industry. His broad design skills allowed him to reach across into many fields from hit movies, to triple-A games, memorable TV commercials and toy designs. Founding his own design company, Feng Zhu Design (FZD), his client includes Microsoft, Electronic Arts, Sony, Activision, Industrial Light+Magic, NCSoft, Warner Brothers, Lucasfilm, Bay Films, Epic Games, and many other top studios. In Hollywood, he has worked closely with well established directors including George Lucas, Steven Spielberg, James Cameron, Michael Bay and Luc Besson.
In the spring of 2009, Feng founded the FZD School of Design in Singapore. This venture was established to train professionals and students who want to break into the entertainment design industry. This type of specialized education is rarely available in Asia.
Today, Feng Zhu Design continues to create original content and provides designs for clients around the world."
martedì 22 febbraio 2011
SEAN ANDREW MURRAY


Sean Andrew Murray
"I am a professional concept artist and illustrator. Currently, I work at Big Huge Games (38 Studios) as the Principal Concept Artist on "Kingdoms of Amalur: Reckoning", a fantasy RPG which will be coming soon to a video game store near you... that's about all I can say."
mercoledì 8 dicembre 2010
lunedì 6 dicembre 2010
NICOLAS FERRAND


Nicolas Ferrand
"Nicolas Ferrand (viag) has been an active concept designer in the gaming industry since 1999. Born in France, he now lives in Montreal canada.
He has contributed to the development of several AAA released games:
Splinter cell 2, Ghost recon 2 for ubisoft paris ; Then he moved to canada to work on Splinter cell 3, Prince of persia 3, Splinter Cell 4, Assassins creed, Far cry 2, Avatar (game from the movie) & Assassins 2
Now hes working on THIEF 4 at eidos/square enix montreal.
Open to freelance and challenging jobs , with a level artist 3d experience , he can do the link between the production and the concept design.
Visit the Blog !"
"Nicolas Ferrand (viag) has been an active concept designer in the gaming industry since 1999. Born in France, he now lives in Montreal canada.
He has contributed to the development of several AAA released games:
Splinter cell 2, Ghost recon 2 for ubisoft paris ; Then he moved to canada to work on Splinter cell 3, Prince of persia 3, Splinter Cell 4, Assassins creed, Far cry 2, Avatar (game from the movie) & Assassins 2
Now hes working on THIEF 4 at eidos/square enix montreal.
Open to freelance and challenging jobs , with a level artist 3d experience , he can do the link between the production and the concept design.
Visit the Blog !"
mercoledì 1 dicembre 2010
ALON CHOU


"My name is Alon Chou, I am from Taiwan. I graduated from National
Taiwan University of Arts, I worked in a game studio, mainly working on low-poly
3D modeling. Since I was still very attached to 2D illustration, I decided to leave
the job and focus on drawing as a 2D artist. I am now working as a freelancer, and
I do illustrations, character designs and scenery designs for games and animation films.
Drawing to me is like a single frame of a movie, it is dramatic, and should be something
simple and easy to understand without difficult theories. A drawing should be a complete
presentation of plot, emotion, the interaction, background, the space relation, the lights
and shadows, the atmosphere, etc. I would like to include all these elements into my
drawings, and make it better."
Taiwan University of Arts, I worked in a game studio, mainly working on low-poly
3D modeling. Since I was still very attached to 2D illustration, I decided to leave
the job and focus on drawing as a 2D artist. I am now working as a freelancer, and
I do illustrations, character designs and scenery designs for games and animation films.
Drawing to me is like a single frame of a movie, it is dramatic, and should be something
simple and easy to understand without difficult theories. A drawing should be a complete
presentation of plot, emotion, the interaction, background, the space relation, the lights
and shadows, the atmosphere, etc. I would like to include all these elements into my
drawings, and make it better."
venerdì 16 luglio 2010
MARC GABBANA



Marc Gabbana
"Marc Gabbana is an Illustrator and a Concept Artist who works in the advertising, publishing and motion picture industries."
"Marc Gabbana is an Illustrator and a Concept Artist who works in the advertising, publishing and motion picture industries."
venerdì 18 giugno 2010
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